state remove_explosion    
ifvare RETURN PIPEBOMB_EXPLODE 
setvar RETURN -1
ends

onevent EVENT_SOUND    
getplayer[THISACTOR].palette temp    
ifvare temp 6 state remove_explosion // ANMs    
ifvare temp 4 state remove_explosion // title screen    
getplayer[THISACTOR].gm temp    
ifvarand temp 1 state remove_explosion // menus    
ifvarand temp 8 state remove_explosion // end-of-level
endevent